I’ve uploaded another update for Creature Diversity now. Version 1.13 includes the fix from 1.12b (error in Leveled Lists), as well as fixing and compromising a lot of the textures and meshes in the archive. The file size has been reduced by 40MB, a lot of mismatched paths have been corrected, missing animations has been added, DDS files has been converted to the correct DX format, and mip/normal maps have been created/modified/reduced. This won’t have a substantial
effect on your gameplay, but it should prevent you from seeing some strange textures, shiny fur, completely invisible banshees, or whales that don’t animate.
Well, head on over to NexusMods
to grab the new version!
And as for Kvatch Rebuilt 3.0: I’ll be leaving for Poland on Thursday, and I really do not want to release the update and then be gone for a week after that, so it won’t be out until at least March 29th. But I will try to make everything ready for then.